More than just difficult for the sake of difficulty, they follow a logic of their own. The main problem with The Wardrobe is that the random surrealistic elements extend to the puzzles, as well. But the constant random weirdness is charming, and the cleverly drawn backgrounds are a treat to the eye, packed with visual jokes and references to other games, cult movies, television shows and more. Due in part to the fact that the game is translated from Italian, a number of repeating motifs – like references to fruit – feel more like idiosyncrasies than laugh-out-loud jokes. This might be a call-back to another classic adventure, Grim Fandango, though Skinny’s more of a wise-cracking teenager than put-upon working stiff Manny Calavera. The name’s ironic, because he’s a skeleton. In the first game location alone, for example, you’ll encounter a talking bear-skin rug with an unhealthy…attachment…to a rubber ducky. Its setting starts out seemingly prosaic – a family home – but immediately ventures into madcap everything-but-the-kitchen-sink humor territory. The Wardrobe definitely manages to accomplish a similar tone to its influences. Games sure do, and they’re attempting to bring a similar sensibility to their debut offering, The Wardrobe. Remember the classic comedy point-and-click adventures of yesteryear? Games like Day of the Tentacle and the Monkey Island series? The folks at Italian studio C.I.N.I.C.
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